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If BioShock 4 isn't already churning in full production mode, it certainly will be sooner rather than later. What we can tell is that Cloud Chamber is definitely staffing up. Cloud Chamber is looking for producers, engineers, level designers, environment artists, combat designers, and a bunch of other jobs that you'd commonly see for any large game. They seem to be all pretty standard job postings, so it doesn't seem there's much to be learned here just yet. Now that its existence has been revealed, Cloud Chamber is hiring up at its San Francisco and Montreal locations and there are quite a few positions available. Occasionally there are juicy details to be gleaned from a company's public job postings. Can the ol' job postings trick tell us anything about BioShock 4? The phrase "yet-to-be-discovered worlds" does suggest that BioShock 4 will be headed somewhere entirely new rather than back to Rapture. "We founded Cloud Chamber to create yet-to-be-discovered worlds-and their stories within-that push the boundaries of what is possible in the video game medium," says the new studio's global studio head Kelley Gilmore. We can at least rest easy knowing that where and whenever BioShock 4's story takes place, the story itself will be an important part of the experience. Oh, and Cloud Chamber's website has a lighthouse centered pretty prominently near the top of the page, which reads like a clue to us. Given the infinite lighthouses leading to alternate worlds in Infinite's Sea of Doors, perhaps we'll end up visiting another reality entirely. We'd speculate that BioShock 4 might distance itself from Infinite a bit by exploring new characters and new locations. It seems unlikely that BioShock 4 will be a direct sequel to Infinite. Do we know anything about BioShock 4's story?īioShock Infinite's final DLC, Burial at Sea, wrapped up some loose ends, which makes it a bit hard to speculate on what the next game will be like. They didn't just put pencils to paper for the first time in December. Although Cloud Chamber's existence was only just announced, it sounds like the team has been quietly working on BioShock 4 for some time. The current version of BioShock 4 has been in development, Kotaku says, since 2017.įortunately, that's plenty of time for the studio to have gotten a head start on the new game. That version of BioShock 4 was cancelled sometime in 2016. A part of the Bioshock series, it is the sequel to the 2007 video game BioShock and was released worldwide for Microsoft Windows, the PlayStation 3, and the Xbox 360 on February 9, 2010. Apparently it was originally in development at Certain Affinity under the codename Parkside in 2015. BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. How long has BioShock 4 been in development?Īccording to a Kotaku report, this isn't the first iteration of BioShock 4. When announcing that BioShock 4 is in the works, 2K said it can't wait to see where the new studio Cloud Chamber takes its "powerful narrative and iconic, first-person shooter gameplay" in the future.īioShock may be in new hands, which does inevitably mean some change, but it sounds like Cloud Chamber will be marching along with a focus on what made the previous games popular.